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Fricken Chog

7
Posts
A member registered Jun 13, 2021

Creator of

Recent community posts

I love this! I feel like sound could have helped the feel but I understand not being able to find a sound person in time (trust me I know), but it still felt pretty good to play once i got the hang of it. I really like the idea of the power ups but i was only able to unlock one and didnt know how to get the rest. It would be great if you continued working on this!

Just generally felt smooth to play and the online leaderboard was cool!

I really liked this! I tend to like Overcooked style games that feel very frantic but exciting. I dont play with a mouse and combat is clunky when using a touch pad, and i was menaced by the tomato regularly. I think you could have mapped the controls a bit better too, but overall, I had fun with it!

Feels pretty good to play. I thought the sliding idea was cool to add along with the rotating thing. Nice!

I thought this was pretty cool! Admittidly, im not the best at these sorts of 3d block puzzle games but this was still neat. My only problem is that I kept getting confused about which arrow coresponded to which direction, since the arrows on the keyboard are horizontal and vertical, while the grid is displayed diagonally. But overall, nice!

I really like the style and general vibe of this! Minor nit-pick on that aspect, when you begin to run out of time, the screen turns red as a sorta heads up which is fine, but it made it difficult to play at that point because I do have sensory issues and bright flashing lights like that can sometimes hurt me and other people who have similar conditions. I also like the idea of your game as well. I wasnt able to finish it due to a gameplay issue in the tutorial area for enemies, where I got stuck in the corridor and couldnt turn the corners. But fortunately, once I restarted, it didnt happen again. Good job guys!

I really like the idea, and it can be interesting trying to find the best way to stall until your die reroll. Outside of combat, movement can be a bit annoying though since you cant move until you get more movement actions. Also, nothing major but i felt like the crossbow traps didnt really work well. At one point, I did manage to use them to hit an enemy but it was by chance. They just dont really feel like they fit into the whole improvise on the fly since you cant really use them to your advantage in intentional ways. Other then that, I thought it was pretty fun and I would love to see this concept explored further!